Wednesday, September 19, 2012

EPISODE 75: "Easy Does It"

Our newest episode is now showing for all audiences on ScrewAttack!

In this episode, we examine the modern controversy over "Easy Modes": do they really - as the lead designer of "Assassin's Creed III" recently claimed - "ruin games," or is there a vital place for them? In addition, we proudly announce that the next episode will be "Ask Ivan!" - wherein Ivan the Intern will answer questions to posted to the comments sections under the video itself or to this blog post (see episode for details, no anonymous questions please.)

ALSO! You'll see The OverThinker's favorite watering hole, discover the history of The OmegaThinker, witness the shocking origin of RoboThinker, learn something new about Ivan the Intern and watch ME gradually figure out how to properly use my new green-screen! (in all sincerity, I know some folks run hot or cold on the skits, but I'm pretty psyched with how the "ending" bookend for this one turned out tone, FX and timing-wise.)

Embedded episode and spoiler-y discussion after the jump!



Yeah, I'm proud of this one. The Hutchinson quote kind of fell into my lap as a perfect sort of topic-starter for my little niche here, and it gave me some room to A.) flesh out exactly what it is Ivan is supposed to be doing most of the time and B.) bring RetroThinker back into the picture and try out what might become his new status-quo as "resident old-timey expert guy." He's a fun "voice" to write for, and his "costume" isn't as cumbersome as some others...

As to RoboThinker's origin? I really like how it came out, overall, but it was a winding road to get here.

When I sat down during the "planning stages" for the revamped show as the AntiThinker business was coming to an end, a robot villain named "RoboThinker" was the very first thing I wrote down after deciding to continue the "____Thinker" naming-scheme schtick, but for the longest time that was all I had for him. (FYI, you have been spared the appearance of non-starter ideas like an enviro-terrorist called "Eco-Thinker," a white or yellow ninja tagged as "ElectroThinker" and a flatulence-powered one-off villain named "OverStinker.")

Believe it or not, for a long time my plan was for him to either resemble Robocop or The Borg - which would've been highly unfortunate since this is hitting so soon after "To Boldly Flee." Ultimately, I wanted him to look like a less specific parody, and the final concept ("Super-Sentai Terminator," basically) turned out to be best within my budget/abilities AND to fit best with OmegaThinker's DBZ/Trunks angle (that being DBZ's "Terminator" spoof and all.)

In any case, I hope everyone enjoys this one; and I'm already enjoying seeing people getting into the spirit of "Ask Ivan." If all goes well, you'll get those answers, an explanation of WHY OmegaThinker doesn't want OverThinker doing the fighting and your first taste of RoboThinker's voice and personality next time. Until then, let's hear those questions for Ivan!

Saturday, September 15, 2012

U Mad?

In case you hadn't heard, the WiiU has an unexpected third-party (second-party, actually - Nintendo published!) exclusive. Some people are... less than thrilled about this.

The poor darlings.

Thursday, September 13, 2012

Off To Work

I'll be getting on an airplane for The Escapist Expo very soon, which means updates to this blog may be a bit on the sporadic/late side from now until Monday. Stay tuned.

Nintendo Being Nintendo

The WiiU's dates and prices have been announced for Japan, and will be announced for the U.S. later this morning. The main non-pricing/tech related news is that it looks like the flagship launch titles will be New Super Mario Bros. WiiU and Nintendo Land.

I haven't seen much of "Nintendo Land," but I dig the "symbolism" of its existance: It's a Wii Sports/Play/Resort installment, but this time set in a virtual Nintendo-themed amusement park. I like the optimisitc (on Nintendo's side) vision of what that represents: that the "Casual-core" Wii newcomers of seven years ago are now part of the broader Nintendo fan-culture (we'll find out if that's precisely TRUE soon enough.)

Moreover, though, much as I'm supposed to roll my eyes at the "regressiveness" of the New Super Mario Bros. juggernaut... and while, yes, I'd RATHER be playing a successor to Galaxy or something truly new... damn it, y'all KNOW me. The first console of the Eighth Generation is launching... with a 2D Super Mario Bros. side-scroller. That's kind of awesome.

Wednesday, September 12, 2012

EPISODE 75 ANNOUNCEMENT!

Episode 75: "Easy Does It" will debut next Wednesday September 19th at 11:00pm CST right here on ScrewAttack. As ever, Advantage Members can watch it starting now.

ALSO: As announced in the episode-proper, Episode 76 will be our first ever "ASK IVAN" installment, wherein fan and viewer mail will be answered by Ivan the Intern. You can ask your question in the ScrewAttack comments page or the comments here (leave some form of name, anonymous questions will not be answered) concerning games, pop culture or anything else you'd want to Ask Ivan about.

Stay tuned for the episode for more details.

Saturday, September 8, 2012

Pushing Through a Bad Model

Like I said in my last post, painting is zen. If I have an hour or two free, I love nothing more than to turn on every single light around me, grab a paintbrush, and make a piece of plastic come to life.

But when I'm painting a group of models, it's hard to push past that one piece that holds zero interest for me.
I ran in to this problem when finishing my Super Dungeon Explore heroes. I had several models that were exciting to me, which  you've seen, and two that I would have been happy never painting at all.

 
Unfortunately, I'm a bit of a completionist and I can't leave a task undone.

Finally, after hours of staring at me while I happily painted the models around them, the Deeproot Druid and Angry Bear were the last things on my painting tray. I used my first night to take a break and get some work done around the house; I'd been painting a lot and needed a break. Then the second night I decided to hop on my Xbox and say hey to some buddies. But after about 5 days of stalling, I realized that I hadn't done a single bit of fun painting, and I missed it like crazy.

Sadly, that hippy and his furry shapeshift form were standing in my way. And it's not like they're particularly bad models; there is just nothing there that excited me other than using a green wash on his beard.


But I had a whole tray full of minions that needed to be painted, so I had no choice but to push through and deal with it.

Long story short, they finally got finished. I decided to practice some exaggerated highlights on the minimal pieces of fur that were sticking out,


but otherwise this isn't a piece I got in to. But it's done, and I know I'll be happy when I finally see it on the game board. And fortunately, I found a bit of a revelation through this whole experience.

I found a parallel between painting and getting my kids to eat dinner. I have two kids who are picky eaters (isn't that a redundant phrase?), and we've recently begun figuring out how to manipulate them in to eating most of their food. 

We start with giving them equal portions of food, including one thing we know they'll eat (usually a fruit). Of course they blow through their little bit of fruit immediately and want more, but we won't give them any more until they eat the rest of their stuff. So when they know that there is more yummy fruit to be had, they are willing to push through a horrifyingly disgusting meal of spaghetti and green beans.

So from now on, I'm going to try manipulating myself in my painting. I didn't realize until now that I treat my commission painting differently than my fun painting. When doing a commission, I have a job that needs to be done quickly. I love painting, but any models I don't like are covered by the knowledge that I'm getting paid for it. But with the fun painting... not so much.

So really, the Royal Paladin should have been my final model painted. I think having that dangling carrot would have really helped comfort me as I fought through the most boring model I've ever painted. 

Best Seller