Oh, look, a video-game trailer...
I haven't been able to gauge what the general "fan-culture" reaction has been to "Batman: The Brave & The Bold" - currently wrapping up it's final season on Cartoon Network - but I dig it, and apparently it's big with the kids (as it ought to be.) If you haven't seen, the basic idea is HUGE helpings of Silver Age DC fan-service disguised as humorous, "all-ages" Batman cartoon. I won't say it's up to snuff with "Batman: The Animated Series," but the best of it ranks up there with the one-off "funny" episodes of "Justice League Unlimited" - think "This Little Piggy," same basic idea.
In a more general sense, think a more cleverly-scripted cousin to the Adam West "Batman," co-starring a big cross-section of DCU supporting-players and with a heavier emphasis on "get it past the censors" jokes for parents/older-audiences - for example, pay really close attention to the lyrics in this musical bit as the Birds of Prey rate the... "effectiveness" of their various male counterparts:
Unsurprisingly, you can thank Gail Simone [pause for fangirl squeal] for that one (which may or may not have aired in the U.S. yet)
Anyway, the GAME (Wii) is excellent, absolutely worth a buy (I'm told the DS version is good as well.) It's a side-scrolling 2D beat-em-up. The controls take a little getting used to, as it's built around a pretty deep combo-system for a kid-targeted Wii title, but overall pretty smooth once you get into it and looks like it'd be a lot of fun with two people. Developer was Wayforward Technologies, who've carved a niche for themselves as experts of retro-style side-scrollers with "Contra 4" and "A Boy & His Blob." Licensed youth-titles on the Wii are usually a red-flag for shovelware, but retrogamers and/or Silver Age superhero fans should absolutely give it a look.
Thursday, September 30, 2010
Tuesday, September 28, 2010
Jason Isaacs sells you a "Castlevania" game
"Castlevania: Lords of Shadow" is setting itself up to be 2010's other divisive direction-change for a longstanding NES-spawned franchise. Turning Castlevania 3D has never worked out very well, but Konami put some serious money and creative muscle into this attempt - which started out as a game "like" Castlevania that eventually got co-opted into a kind of reboot. In this trailer, actor Jason Isaacs - at this point probably best known to most as Lucius Malfoy - gives us a very thorough rundown:
Obviously, this'll have to come down to how it plays, but so far I like what I see. Yes, obviously, there's a HUGE amount of influence being drawn from other recent successes - most notably God of War and, of course, Shadow of The Colossus. On the GoW front, at least, it must be taken into account that Castlevania invented the use of whip-like and/or "tethered" weaponry in action games. But the design is gorgeous, the subtle but unmistakable references to series mainstays looks nicely done, and I'm really liking those moments where it looks like you're using the ubiquitous chain-whip like such weaponry is actually used (i.e. two-handed and "full body" style like Gogo Yubari in "Kill Bill" - most Castlevanias have had you using a chain whip like a "normal" leather whip.)
The question has always been "will it feel like Castlevania," and from this the answer looks like "yes!" to me - I see a vaugely medieval European setting, I see classic gothic-horror imagery, I see an improbably elaborate castle and I see a Belmont wailing on stuff with a whip - that's Castlevania, as far as I'm concerned. Assuming it plays well, the BIG "to do" among fans will be the design. From about 1997 on (re: "Symphony of The Night" on the PS1) the series has largely kept to a more starkly Manga-esque "neo-goth" look; while this one seems to be a conscious return to the Universal/Hammer Horror by way of Frank Frazetta art-design that the series boasted from the original up through Rondo of Blood. For me, this is what I've always wanted/hoped a 3D big-scale Castlevania would look like, but for folks who started at "Symphony" or after I imagine this must look a bit jarring.
Obviously, this'll have to come down to how it plays, but so far I like what I see. Yes, obviously, there's a HUGE amount of influence being drawn from other recent successes - most notably God of War and, of course, Shadow of The Colossus. On the GoW front, at least, it must be taken into account that Castlevania invented the use of whip-like and/or "tethered" weaponry in action games. But the design is gorgeous, the subtle but unmistakable references to series mainstays looks nicely done, and I'm really liking those moments where it looks like you're using the ubiquitous chain-whip like such weaponry is actually used (i.e. two-handed and "full body" style like Gogo Yubari in "Kill Bill" - most Castlevanias have had you using a chain whip like a "normal" leather whip.)
The question has always been "will it feel like Castlevania," and from this the answer looks like "yes!" to me - I see a vaugely medieval European setting, I see classic gothic-horror imagery, I see an improbably elaborate castle and I see a Belmont wailing on stuff with a whip - that's Castlevania, as far as I'm concerned. Assuming it plays well, the BIG "to do" among fans will be the design. From about 1997 on (re: "Symphony of The Night" on the PS1) the series has largely kept to a more starkly Manga-esque "neo-goth" look; while this one seems to be a conscious return to the Universal/Hammer Horror by way of Frank Frazetta art-design that the series boasted from the original up through Rondo of Blood. For me, this is what I've always wanted/hoped a 3D big-scale Castlevania would look like, but for folks who started at "Symphony" or after I imagine this must look a bit jarring.
Monday, September 27, 2010
Texting of The Bread
Below, the trailer for "Texting of The Bread" - a new mobile game that marks ScrewAttack.com's first foray into game development:
The basic idea is it's a 2D spin on "Typing of The Dead" (re: "House of The Dead" as a keyboard-training game, cult-classic) with mobile texting and evil Gingerbread Men instead of zombies. I saw it in action back at SGC, and it looked like a lot of fun.
You can pick it up for your iPhone, iPad etc HERE.
The basic idea is it's a 2D spin on "Typing of The Dead" (re: "House of The Dead" as a keyboard-training game, cult-classic) with mobile texting and evil Gingerbread Men instead of zombies. I saw it in action back at SGC, and it looked like a lot of fun.
You can pick it up for your iPhone, iPad etc HERE.
Wednesday, September 22, 2010
Guys...
Look, I appreciate and am grateful for people posting and linking the show throughout the web, but can I ask a small favor?
When you do, can we maybe NOT do it as part of an "eff you!" or "your opinion is WRONG, here's the RIGHT one!" thing on a forum or talkback or whatever? I appreciate the passion and enthusiasm, but when the show - and, by extension, *I* - get used in such a way, it reflects bad on the show and reflects bad on me. Y'know?
Especially since, regarding the "Other M" episode... I wasn't looking to "refute" or "take-down" any other game critic or site; mainly just respond to recurring message-board trolling and memes.
So... by all means, re-post... but let's all have some tact, eh? ;)
When you do, can we maybe NOT do it as part of an "eff you!" or "your opinion is WRONG, here's the RIGHT one!" thing on a forum or talkback or whatever? I appreciate the passion and enthusiasm, but when the show - and, by extension, *I* - get used in such a way, it reflects bad on the show and reflects bad on me. Y'know?
Especially since, regarding the "Other M" episode... I wasn't looking to "refute" or "take-down" any other game critic or site; mainly just respond to recurring message-board trolling and memes.
So... by all means, re-post... but let's all have some tact, eh? ;)
Sunday, September 19, 2010
EPISODE 40: "Heavens to Metroid!"
update: as of 9/13/11 this video is at THIS LINK
Because YOU demanded it!!!
Remember: ALL NEW Game OverThinker episodes appear
EXCLUSIVELY on ScrewAttack.com!
Because YOU demanded it!!!
Remember: ALL NEW Game OverThinker episodes appear
EXCLUSIVELY on ScrewAttack.com!
Thursday, September 16, 2010
BUMP
The "Extra Credits" folks graciously did me the honor of giving "Episode 33: Building a Better Gamer" an (unsolicited) plug at the tail of their new episode this week. Since that WAS about half a year ago, I'm popping it back up right her for anyone who's come looking for it:
Coming Soon: An episode about a Special Lady.
Coming Later: Revolution.
Coming Soon: An episode about a Special Lady.
Coming Later: Revolution.
Monday, September 6, 2010
Give "Other M" a shot
Alright, I don't generally use the "OverThinker" blog for anything but important stuff or new episodes, but I really want to jump into this whole thing:
If you've got a Wii, whether you're a "Metroid" fan or not, and if you ever take my advice on anything: Give "Metroid: Other M" a chance. Yes, even if you just rent it or buy it and sell it back right away if you hate it.
In this business, ANY game that takes a big risk deserves attention and respect, but taking a big risk with an established "franchise" deserves something close to a ribbon just for showing up. And make no mistake, ditching close to a decade of First-Person-Shooter "Metroid" games in favor of - think about this for a moment - a third-person 3D "Super Metroid" successor developed OUTSIDE the Nintendo inner-circle whose controls are mapped to what is essentially an NES CONTROLLER* is easily the biggest risk Nintendo has taken on a license since "Windwaker."
And though I've not beaten it yet, thus far I'm comfortable calling it dangerously-close to amazing.** So if my opinion counts for anything, I'm calling this a must-play - and it'd be a real shame if Nintendo and Team Ninja got the idea that this wasn't a direction they should continue pursuing.
So give it a shot, eh?
* Speaking of which, I would love someone from Team Ninja to explain to me exactly WHY this game - controlled with what amounts to an NES controller and, occasionally, an NES Zapper - controls better than any of their "Ninja Gaiden" games did with Dual Analogs and twice the buttons.
** Before anyone brings it up: YES, melodramatic voice-acting and YES, someone really should've caught what the unintended subtext of the narrative based solution to the "where do upgrades come from" problem might be to some people.
If you've got a Wii, whether you're a "Metroid" fan or not, and if you ever take my advice on anything: Give "Metroid: Other M" a chance. Yes, even if you just rent it or buy it and sell it back right away if you hate it.
In this business, ANY game that takes a big risk deserves attention and respect, but taking a big risk with an established "franchise" deserves something close to a ribbon just for showing up. And make no mistake, ditching close to a decade of First-Person-Shooter "Metroid" games in favor of - think about this for a moment - a third-person 3D "Super Metroid" successor developed OUTSIDE the Nintendo inner-circle whose controls are mapped to what is essentially an NES CONTROLLER* is easily the biggest risk Nintendo has taken on a license since "Windwaker."
And though I've not beaten it yet, thus far I'm comfortable calling it dangerously-close to amazing.** So if my opinion counts for anything, I'm calling this a must-play - and it'd be a real shame if Nintendo and Team Ninja got the idea that this wasn't a direction they should continue pursuing.
So give it a shot, eh?
* Speaking of which, I would love someone from Team Ninja to explain to me exactly WHY this game - controlled with what amounts to an NES controller and, occasionally, an NES Zapper - controls better than any of their "Ninja Gaiden" games did with Dual Analogs and twice the buttons.
** Before anyone brings it up: YES, melodramatic voice-acting and YES, someone really should've caught what the unintended subtext of the narrative based solution to the "where do upgrades come from" problem might be to some people.
Thursday, September 2, 2010
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