Wednesday, August 29, 2012

EPISODE 74: "Rusty Pipes"

A few weeks ago, my colleague Jim Sterling did a video on what he so as the waning (or, at least, "water-treading") state of the Super Mario Bros. franchise which, along with a general sense of "I've gotta get to this at some point" regarding the matter, inspired me to undertake this episode... which is NOW SHOWING on ScrewAttack!

ALSO! The "wraparound" segmentsof this episode includes, among other things, a Golden Age enemy, my terrible impression of Sean Connery and the ultimate reveal of what The AntiThinker's return means for the continuing adventures of The OverThinker.

Embedded video (and SPOILER TALK) after the jump:



SPOILERS BELOW

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So... "gotcha," I guess. The AntiThinker WAS back... for about five minutes. I've been planning this bit, broadly, since before shooting wrapped on "War of The Thinkers." AntiThinker was always going to go away for at least two "arcs," then come back but in an unexpected context. Not long after that, the notion of adding "evil robot" ("RoboThinker," who you'll probably see in the metallic flesh next episode time permitting) to the evolving bad guy character-roster (alongside "ninja" and "demon") and "Terminator parody" seemed like a logical way to go about doing it.

THEN it occured to me that A.) I hadn't really done a Dragonball Z parody yet, either, and it seemed like a natural fit for the show; B.) DBZ's Androids/Future-Trunks/Cell episodes WERE a Terminator riff and C.) a version of The OverThinker in Trunks' purple hair, blue coat and sword ensemble would (hopefully) be inherently funny... it was suddenly an obvious manuever: Let "OmegaThinker's" debut be taking out AntiThinker in a parody/recreation of the "Oh no not MORE Frieza epis-OH! Frieza's DEAD just like that!?" debut DBZ gave Trunks.

What Is Sony's "Console Wars" Movie?

Sony Pictures, you may have heard, has bought up a bunch of domain names relating to a movie project called "Console Wars." Yesterday, HitFix's Kris Tapley ambiguously tweeted that he'd heard of the project before and described it as "The Social Network" but for video-games.

So... a non-fiction drama about corporate-rivalry in the video game world? Interesting. But what would it be about - which "war" are we talking about?

It would be almost comically cynical and gauche for Sony to make a movie about a business they are one of the three major players IN - even in a "names changed" fictionalized version everyone would be able to tell which one is supposed to be Playstation, making it impossible not to be looking for moments of self-aggrandizement. Also, the movie would probably be current-gen because that's when the mainstream audience/press started caring about the games industry... and most of the "drama" in Generation 7 has involved Sony tripping over it's own shoes in some way.

I'll get called "biased" for this, but the only remotely movie-worthy console-biz story of Gen7 is the Wii: a company that used to be on top, now struggling on the verge of collapse, making a hail-mary pass that everyone says is insane and will fail based largely on the ideas of it's chief creative guy (Miyamoto as Billy Beane from "Moneyball," basically) ...only to see it become a giant restorative success. Like The Wii or not, that's the story.

The "Great" Console War, of course, was Nintendo vs Sega in the 80s and 90s (back when consoles actually had totally different sets of games and such) but I agree with Devin at BAD that it'd be hugely unlikely for Sony Pictures to be so gun-ho to make an 80s period piece featuring almost-exclusively Japanese actors.

That said, if Sony really does want to make a movie about the game business where their brand gets to be the underdog turned conquering hero, the "birth of the Playstation" would be the way to go: Screwed-over in a VERY public and humiliating way by the industry's top dogs, turning the remains of that screw-over into thier own brand, ultimately getting-over on aforementioned top-dog by innovating where they refused to? That's a movie. On the down side, there's no way Nintendo is going to agree to let their logos, names, products etc. be seen in that movie; which you'd kind of need...

Wednesday, August 22, 2012

Episode 74 ANNOUNCEMENT



Episode 74: "Rusty Pipes" - which will deal with whether or not the Super Mario Bros. series has overstayed it's welcome and that other thing that was revealed at the end of last episode - will make it's debut on Thursday 8/30. ScrewAttack Advantage members can get an early look on Monday 8/27.

Tuesday, August 21, 2012

Power Drain

It's been a long time coming, but now it's here: Nintendo Power Magazine is shutting down after 24 years. If nothing else, a lot of people's magazine collections are about to become really valuable.

I am feeling about as rotten about this as I did when Dr. Seuss and Jim Henson died. Yes, Nintendo Power was a nakedly commercial corporate thing - a singularly genius bit of marketing by Nintendo of America in realizing that there was going to be a "gamer culture" and getting in front of it with a big, glossy fan magazine of their own. (You can read the first issue in PDF format HERE.)

But it was a HUGE deal, legitimately, as well: Pre-internet, I don't think a lot of gamers (myself included) would've become gamers without NP to show them that there were others and that codes, strategies, maps, fan-art etc was meant to be shared. Having this magazine showing up at my house every month for a decade or so did more to make me a better reader than almost any book did, and I can say for a fact that there were a lot of NES/SNES games now considered benchmark classics that I don't think a lot of people would've connected with without NP "covering" them. A whole generation of (American) gamers were introduced to JRPGs when Nintendo Power gave away a free copy of DragonQuest (as "Dragon Warrior") as a re-subscription bonus. I myself got my first internet connection - and first exposure to the "medium" where I now make my living - in order to use the Nintendo Power AOL site. The AVGN once summed up the memories thusly:



I hadn't subscribed in years - like everyone else, The Internet replaced magazines for things like that for me - but it's still pretty sad to see it go. This is real end-of-an-era stuff - another huge part of the Golden Age of Gaming is gone. In my mind, this is as quietly-devastating a loss as when Sega abandoned consoles.

Rest in peace, old friend.

Thursday, August 16, 2012

Will Apple Be The Game-Changer?

I've been saying this for years, and I'll keep saying it until I get either the satisfaction of history proving me right or the lesson of history proving me wrong: The end of dedicated gaming-consoles is coming soon, and it will be heralded by games becoming a regular feature of streaming-enabled TV devices. Whether it will be the Ouya, OnLive, or something else... it's coming, and it will change everything.

Lately, I've added a caveat to that, only half-joking: In the near future, there will not be ONE device for all of your movie/music/game/etc content - there'll be two: The one that holds a solid majority of your stuff... and the Apple one that holds all the Apple-exclusives. Okay, maybe an excessive "dig" at the late Mr. Jobs' "keep it in he family" approach to technology, but you get the idea.

According to the Wall Street Journal, though, my "joke" is inching closer to reality: Apple may be developing a "next gen" successor to it's thus-far modestly-recieved "Apple TV" set-top device that would allow it to stream cable TV and "other content." Presumably, "other content" mostly means movie/music delivery a'la iPads comes to TV... but the i-devices are ALSO a big part of gaming. It wouldn't be TOO difficult (just figuring out how to control it, really) to bring iOS gaming to TVs via such a device; and if Apple DID do that and it "clicked" with people... they could become to the streaming-age of home gaming what Nintendo was to the console age via the NES.

One way or another, this is the future.

Monday, August 6, 2012

Film Crit Hulk Hulks-Out on ME3 once more...

Well, this should be interesting...

When the web-famous Film Crit Hulk took a break from movies to opine on the "Mass Effect 3" ending controversy, he was doing so as observer - he hadn't played/finished the game at the time, and (like me) wasn't critiquing the merits of the ending but the behavior of "Re-Take" - it didn't matter (and still doesn't matter) in this context what Hulk or anyone else "thought" of the ending itself, because good or bad it's a terrible precedent to try and make artists subserviant to the knee-jerk negative response of the audience.

Well, now he HAS finished the game, and offers up his critique of the ending(s) themselves; his main discovery and thesis being that three endings being essentially the SAME ending as-seen through the prism of different philosophies is the entire point that (in his opinion) people managed to miss. READ IT HERE. Money-quotes after the jump:

Choice bits from the article itself (all quotes in caps because Hulk is in fact a Hulk):

"YOU WERE ALL WRONG.
IN FACT, YOU WERE ALL SO WRONG THAT IT MAKES HULK HORRIFICALLY SAD."

"WE ARE TRULY IN A "GIVE US" CULTURE. WE WANT INDULGENCE. WE WANT NOTHING TO DO WITH STORIES. NOTHING TO DO WITH ANYTHING. YOU CAN ARGUE THAT VIDEO GAMES ARE GROWING IN POPULARITY BECAUSE THEY "GIVE US" THE THINGS WE WANT IN TERMS OF EXPERIENCE INSTEAD OF HAVING SOME KIND OF RELATIONSHIP WITH SOMETHING WE CAN'T CONTROL."

"SO WHAT DOES MASS EFFECT ULTIMATELY HAVE TO SAY? HULK KEEPS HEARING THAT MASS EFFECT IS ABOUT CHOICE. IT ISN'T ABOUT CHOICE WHATSOEVER; CHOICE WAS SIMPLY THE NATURE OF THE MECHANICS."

"IF YOU WANT MASS EFFECT TO BE AN IMPORTANT PART OF THE CANON OF ART, THEN YOU HAVE TO UNDERSTAND THAT ULTIMATELY THE STORYTELLING ELEMENT IS GOING TO HAVE TO GO AGAINST THE INDULGENT NATURE OF VIDEO GAMES."

Hulk goes on to say that his takeaway from all this is that the gaming community doesn't appear to be "ready" for the medium to reach the same level (of storytelling accomplishment) as other mediums; which I have a hard time disagreeing with. Not every game wants or needs to tell a great story, fine - but "Mass Effect" DID want to do that; and it's fans basically said "no thank you."

I don't WANT to get into this nonsense again, but the big reason video games (the ones that try to tell "cinematic" stories, I stress) are by-and-large inferior to, say, movies in the broad sense is that too many otherwise good ones are still wedded to gimmicks like multiple-endings and overly player-effected narrative.

Friday, August 3, 2012

Episode 73: "The Return" (aka "Going Hollywood")

Update: I am informed that the ability to post comments at ScrewAttack should be restored sometime Saturday morning. Stay tuned.

The OverThinker finally gives in and offers up the obligatory "what's wrong with video-game movies" episode; along with a quick-and-easy "jumping on" point for new fans and longtime viewers alike. Full episode (and semi-spoilers) after the jump:




Yup. Surprise ending. Not a dream. Not an imaginary tale. But if you think you know where it's going... you don't ;)

What's on the Painting Tray?

I'll just say it - to me, painting is therapeutic. I get to paint models that I get to keep, and it's my time to try new techniques that I wouldn't dare risk on a commission piece. Plus I get to have podcasts and shows playing in the background, so I get to stay caught up with all my media entertainment (as long as no one asks me to describe what the actors look like!)

Being a work-from-home dad with a two-year-old boy and four-year-old girl, both with a healthy set of lungs and and endless amount of energy, I rarely get quiet time during the day. I'm allowed some respite for my commission work, but I will always choose to be a dad and husband first. So after a day of painting, keeping kids alive, and then hanging out with my wife, I'm ready for the house to quiet down and let me enjoy the silence.


It's in that time that I pick up the brush once again, but this time I get to paint things that I really want to paint, be creative in my techniques, and learn lessons that every painter eventually has to learn. As you may recall, I've been painting up my copy of Super Dungeon Explore (expect a review soon), and what a blast it's been! I told myself that each piece would use a wash on a primary part, and I wouldn't use anything else on it. I'll admit I was a bit nervous that they'd come out looking rather sloppy, but I never should have doubted the power of washes!

I started off with two characters I wanted to play in an upcoming game with my wife: the Ember Mage and Royal Paladin (pro tip: they aren't as synergistic as I'd hoped).

Ember Mage

Ember Mage was first on the painting tray, and I decided to go all in and wash her robe with a custom recipe using a scarlet ink. I think it would have been perfect, except I had a moment of clever stupidity that made the smooth surfaces get funky on me.

 

If you look closely, you can see that the hat has a swirl of darker red. It's a minor error, but when it's 6" from my face, I see it clearly. That happened because I decided to pre-wash with sepia to really deepen the shadows (clever), but to be extra thorough I did it on the whole model (stupid). I will say that I'm falling in love with these chibi-style models, if only because the eyes are so much more fun to paint!

 Lesson: use washes selectively!

Royal Paladin

 This guy is the reason I wanted to buy and paint this game, so I spent a good deal of time planning his colors. I decided on white, gold, and deep blue because I just had to make him my ideal paladin. It's at this point that I also decided to paint the crack on their bases in one of their defining colors.

His sepia wash went considerably better, and made his hair and cloak crazy-easy to paint up.

 




I really have no complaints on this guy. He was also my first attempt at painting NMM (non-metallic metals). I couldn't justify painting a metallic paint on such a cartoony figure, so I decided to cowboy up and learn the technique. Honestly, I'm really happy with it. I argue that if I had his blade finished for the game against my wife, I'd have won. But alas, she remains 2-0 because I didn't finish in time.

Lesson: Sometimes a model just goes well, and I should accept it without criticism.

Hexcast Sorceress

Following him, I painted up my wife's favorite model. With a pink and purple theme, the Hexcast Sorceress was a true test of manliness.


Unfortunately I'd applied sepia to everything before I started, so her hair should come as no surprise. I'm really liking the effect of GW's Golden Yellow for gold bits on the models. The orb on her staff was also fun to do - I used a piece of foam from a Privateer Press model and sort of "dry dabbed" the lighter blue. I pictured the palantir from the Lord of the Rings (the orb with swirling color inside), and I'm pleased with the result

Lesson: test a technique before applying it to everything.

Hearthsworn Fighter
I love dwarves. They're just burly, aggressive little tea pots with big weapons. So I had to do a lot of soul searching when I sat down to paint this guy and realized that I really didn't want to.

It's not that the model is ugly. It perfectly exemplifies my idea of a dwarf, although I do prefer hammers to axes, and his hair is modeled really well (don't ask). But if you look at my previous stuff, you'll see that I just couldn't do the same bright color schemes without him looking like bearded clown.

 
Instead, I gave him the classic dwarf look. However, I gave turned his shield into a nice big bullseye, just in case the monsters need help deciding who to go for. And I was SO right about his hair - the wash hit everything perfectly.

Lesson: When bored with a model, do something fun!


So that's what I've been up to in my down time. After painting Privateer Press and GW models, it's been great to take a break from the realistic stuff and relive the days of 8-bit RPGs through these cute little models.  Expect an update on the final three heroes soon, followed by all the dungeon denizens!

Wednesday, August 1, 2012

EPISODE 73 ANNOUNCEMENT (SECOND UPDATE!)

UPDATE II: I've been made aware of a problem with the video re: a small chunk of video appears only as a green screen. Kind of embarassing for us, certainly, but a fix is being worked on as we speak. FWIW, there really isn't any "important" imagery there other than clips from the movie "Legend," but I apologize all the same. Everything will (hopefully) be fixed by the time this goes all-audiences on Saturday.

UPDATE I: The episode is now viewable for ScrewAttack Advantage members, and will become viewable by everyone else on Saturday. If you are an Advantage member, you may notice that commenting on the video on ScrewAttack is currently disabled - this is NOT permanent, nor is it an attempt to "avoid criticism;" my aim is only to prevent non-advantage members who click the link from any spoilers that might be posted before they have a chance to see it themselves. The comment fucnction should be restored when the episode gets "unlocked" on Saturday.

Episode 73 is now set to debut for all-audiences on Saturday 8/4; with ScrewAttack Advantage members having the option of seeing it one day early on Friday 8/3 (if you are an Advantage member, I ask that you please avoid posting/discussing spoilers without warning here or elsewhere.) The normal schedule of a week-long "break" between the two debuts will likely resume with Episode 74.

I've intended this as a "jumping on" episode for new viewers and viewers who maybe haven't checked in for a bit - the main discussion is LONG and the host-segments are short with the first being a quick "catch-up" as to what the show is and how things are done here. I like how it came out, and I hope you will too.

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